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Process lasso cpu affinity
Process lasso cpu affinity











process lasso cpu affinity

Its all very complicated for me but I kinda try to see it how it is. I've transcoded Video before and the software only uses a single core at 100% leaving 5 cores and all the threads idle.

process lasso cpu affinity

Not too bad, I'd prefer the load shared by both.

process lasso cpu affinity

Sales pitch - more is better.Įdit Edit - What I tend to notice on a 6 core Ryzen is all cores working around 60 to 70% during a session with Elite Dangerous. What you've found is a correct workaround but what i'm saying is that these issues very rarely crop up now so don't rely on the cpu affinity fix too much in modern game engines as it shouldn't be needed these days.Įdit - In an ideal world, we would be using 5 or 6 ghz single or dual core cpu's for games but intel insist on developing 28 cores for the home user. Multi core cpu's aren't anything new and haven't been for a number of years.

#PROCESS LASSO CPU AFFINITY PATCH#

It's a workaround that the dev needs to patch out or prep for in an old engine update. The developer didn't know when they wrote the game engine but end users should know even less about these things. But if I'm using Steam VR, it treats Steam VR as a game and the process that SteamVR spawns can end up running on the same cores that Oculus Home and background processes are using. Or maybe, Oculus Home is smart enough to run in different cores than the cores it uses for games. I'm guess that CPU affinity is only a problem when you're running a CPU intensive process that would benefit from having fewer processes running in the same core. Il2 uses an ancient engine? so that may be part of the issue.ĭifferent users have different CPU's with different number of cores running different processes? How would they know that the Oculus processes would interfere with their game? Cpu affinity shouldn't be the first thing a user thinks of if he/she has performance issues. Performance issues should be cleared up by the developer during beta testing. Cpu affinity really shouldn't be something the end user has to implement. Wow I used cpu affinity absolutely years ago for an old hp lovecraft game.













Process lasso cpu affinity